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New Adventure map spells

Description

Mod adds 24 new adventure spells. Mod can be used also as tutorial how to create your own spell!

Version

0.2

Screenshots

Submods

New Adventure map spells

Spells

Name Description Schools Image
Wings of Angel Gives hero's armies +1 speed until end of day. air
Penetrating Strike Gives hero's army enemy defence reduction +5% until end of turn. earth
Hold Ground Gives hero's army defensive stance +5% until end of turn. earth
Demons Rising Necromancy raises demons until end of day. fire
Charming Talks Gives an art to convict enemies to lower surrender cost to 10% until end of day. water
Empathy Gives ability to mix good and neutral units without lowering of morale until end of day. water
Dwarven Luck Gives army +1 luck until end of turn. earth
Herald Of Death Blocks morale on battlefields until end of turn. earth
Darkness Hero emits dark clouds covering his movement until end of turn. air
Dead Luck Blocks luck on battlefields until end of turn. earth
Demonic Power Gives army +5% damage to end of turn. fire
Borrowed Power Gives hero +7% spell damage until end of turn. water
Mind Cleanse Gives hero basic skill level of all magic schools until end of turn. water
Nirvana Gives army a mind immunity until end of turn. earth
Gryphon Eye Gives army +1 sight radius until end of turn. air
Army Haste Gives hero +1 land movement for next day. air
Army Prayer Gives army +1 morale until end of turn. air
Whirlpool Protection Gives hero protection from whirlpools for next day. water
Power Of Stone Gives hero's army general attack reduction +5% until end of turn. earth
Free Ship Boarding Gives hero ability to boat and leave ships on next day without movement penalty. water
Fair Wind Fair wind increases hero's Archery skill by 10% for one day. air
Death Call Death Call increases hero's Necromancy skill by 10% for one day. If hero doesn't have Necromancy skill, it does nothing. earth
Resistance Aura Gives hero +5% magic resistance for one day. air
Total Eclipse Globally increases magic resistance of all creatures by +5% for one day. air